A game byCodePulse Dev
MergeSentinel
Merge defenders around a robot core and hold it against alien waves that come from every side. The game is built for phones, also plays on desktop, and you can start right now in your browser.
- 10unit types, from blasters to black-hole vortexes
- 20unit levels with their own colors and looks
- 4zones with their own modifiers
- 5waves between boss fights
- 8languages: EN RU ES PT DE FR TR PL
One run, four verbs
A run lasts from five minutes to an hour. Between runs, crystals buy permanent upgrades, so each attempt goes a few waves further.
Buy
Spend gold on new defenders. They land on a 5×5 grid around the Sentinel.
Merge
Drag two identical units together to create a stronger one. Levels 11 to 20 unlock deep into a run.
Shape
Pick boost cards and upgrade branches. Each unit type has its own paths, such as Twin, Mortar or Singularity.
Survive
The robot fights too. Tap an enemy to fire rockets, or tap the robot to release its eye laser.
Four zones
Every zone changes the rules of a run. Pick a cartridge to see it.

Open the hatch
Every menu in the game is a service hatch on the robot. You unscrew an armor plate and tune the machine: permanent upgrades, unit skins and robot skins.




Closed playtest
Volunteer testers played a separate test build and opted in to anonymous gameplay telemetry so we could balance the game. We read every run and rebalance from the numbers.
This is a small closed sample used to guide development. It is not a measure of a public audience. Raw logs and tester names are never published. The public build collects nothing; see the privacy policy.
How we build
We work in small playable steps. Every change goes to testers, the telemetry shows what happened, and the next build fixes it.
Build
Ship the next mechanic or fix as playable code, early.
Test
Hand builds to outside testers and watch real runs.
Measure
Read run telemetry and run bot simulations of waves, upgrades and outcomes.
Iterate
Rebalance, refactor and release the next build.
Built with Claude Code
Claude Code is the main engineering tool in the workflow. The developer sets the direction, makes the design decisions and reviews every change. The game was not generated autonomously.
- Gameplay code
- Debugging
- Refactoring
- Balance tooling
- UI and icons
- Localization
Roadmap
Done
- Playable web build for phones and desktop
- 4 zones, 10 unit types, 20 levels
- Permanent upgrades and skins
- 8 languages
- Closed playtest with telemetry
In progress
- Balance and polish based on playtest data
- Performance on low-end Android phones
- Release on web game portals
Planned
- Android on Google Play
- Steam for desktop
- New zones and units
Planned items are intentions, not committed release dates.
CodePulse Dev
We are an independent game studio. We write our own game code, design our own systems and test with real players. Merge Sentinel is our first game.